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I consider Mark to be a young master in our industry and one of a handful of concept artist whom never feared to try out new ideas, concepts and techniques. In a few hours, by watching his DVDs, you can learn and benefit from years of his experimentations and explorations. This experience is priceless, and he shares it openly with all of us.

- Farzad Varahramyan
Creative Visual Director
Darkwatch
High Moon Studios

$59.00
  • Instructor:
    Mark GOERNER

This is Mark Goerner’s second disc in a series demonstrating the step-by-step development of interior spaces. This DVD shows the process of taking a marker sketch from the previous DVD into Adobe Photoshop to create a full color digital painting. Mark will take you through the process he uses to develop a color palette by establishing hues and values for focus in addition to using photo reference and perspective grids. Issues of building a believable atmosphere, design exploration using layers, techniques of cut, copy and paste to generate both repeated design elements and patterns, as well as plotting reflections are covered.

The software used in this DVD is Adobe Photoshop.

Product Code: MGO02



Blocking in the Canvas
Establishing Focal Points
Using Layers
Perspective

Cut, Copy, Paste Techniques
Lighting
Architectural Detailing


01: Introduction
02: Rough Color Palette
03: Atmospheric Indication
04: Roughing in Lighting
05: Perspective Layer
06: Cut, Copy, Paste Technique
07: Pattern Creation
08: Last Adjustments
09: Credits

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 720x480 with higher quality compression. View the stills to the right to see the actual resolution.

Mark Goerner is one of L.A.’s leading concept artists whose contribution of design content and illustration include television, film, automotive, theme park and gaming industries. Mark graduated from Art Center College of Design with distinction in Transportation Design with emphasis on Entertainment Design in 1996. Since then he has worked with BMW/Designworks, Coca-Cola, Rhythm and Hues for Disney, Kraft, Honda, and Intel along with other local and international companies. His current focus has been designing architectural spaces, props, transportation and characters for such films as Minority Report, Constantine, X-men 2, Superman, and The Terminal.


The Techniques of Mark Goerner Volume 1:
Sketching Interior Spaces

 
 
     

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