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“Mayan is a superbly
talented 2D & 3D character artist which makes him an
invaluable asset at Electronic Arts. His DVDs illustrate
the techniques used
to remain within a production's budget, & the technological
limitations
for a shippable game character. Whether you are trying
to break into the
Video Game industry or looking to add to your existing
skill set for content
creation, look no further.”
- Matt Aldridge
Character Artist
Electronic Arts
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| $69.00 |
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- Instructor:
Mayan ESCALANTE
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UV layout is one of the most important
skills of the game modeler. Unlike high poly modeling, game
UVs are given limited texture space. It is important to use
that space in the most efficient manner, while minimizing seams
and distortion. How you project and arrange your UVs can greatly
impact the look of the model and the time it takes to paint
your textures. This lecture will cover the tools and techniques
necessary to create efficient UV maps.
Over 2 1/2 hours of lecture.
Product Code: MES03

UTE (UV Texture Editor)
UV Projection
Creating UV Shells
Mirroring UVs
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Transferring UVs
Shell Arrangement
Using a Reference Map
Focusing
Resolution
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01: Separating the Model
02: Mapping the Head
03: Mapping the Upper Body
04: Mapping the Lower Body
05: Mapping Hands
06: Mapping Boots
07: Mapping Gear
08: Mirroring Geometry and UVs
09: Arranging Shells
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Mayan is a graduate of the Art Center College of Design,
where he studied illustration and entertainment design.
He has worked as a freelance illustrator and is currently a character
artist for Electronic
Arts Los Angeles, where he has contributed concept art
and 3D assets for numerous projects including several games in the popular Medal
of Honor series. His work has also appeared in galleries and print.
Mayan has taught at USC and is currently an instructor
at the Gnomon School of Visual Effects.
Head Modeling for Games
Body Modeling for Games
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