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“Mayan is a superbly
talented 2D & 3D character artist which makes him an
invaluable asset at Electronic Arts. His DVDs illustrate
the techniques used
to remain within a production's budget, & the technological
limitations
for a shippable game character. Whether you are trying
to break into the
Video Game industry or looking to add to your existing
skill set for content
creation, look no further.”
- Matt Aldridge
Character Artist
Electronic Arts
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| $69.00 |
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- Instructor:
Mayan ESCALANTE
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Creating characters for games presents
many challenges for the 3D artist. Issues such as poly count,
flexibility of the rig, art
direction, and the game environment itself will dictate the final
look of the character. In this DVD, Mayan continues from the head
model and design used in Head Modeling for Games, demonstrating
the tools and techniques used to create low polygon characters.
Topics such as working from a concept design, poly count, scripts,
props and topology are discussed.
Over 2 1/2 hours of lecture.
Product Code: MES02

Use of Concept Drawings in Modeling
Poly Count Restrictions
MJ Poly Tools
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Primitive
Modeling
Modeling the Form
Topology
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01: Setting up the Scene
02: Blocking in the Body
03: Modeling Secondary Details
04: Modeling Finishing Details
05: Modeling Hands
06: Modeling Boots
07: Gear Modeling and Integration
08: Edge Smoothing and Finalizing Scene
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Mayan is a graduate of the Art Center College of Design,
where he studied illustration and entertainment design.
He has worked as a freelance illustrator and is currently a character
artist for Electronic
Arts Los Angeles, where he has contributed concept art
and 3D assets for numerous projects including several games in the popular Medal
of Honor series. His work has also appeared in galleries and print.
Mayan has taught at USC and is currently an instructor
at the Gnomon School of Visual Effects.
Head Modeling for Games
UV Mapping for Games
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