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Mark has extensive knowledge of Maya and Cloth Solvers in general through many years of production. For Spider-Man 2 he recreated Doc Ock's extremely complicated costume - 6 layers of clothing that had to interact with each other (and his tentacles) in wide range of complex motions. Mark's technical and artistic skill helped in making our digital Ock integrate seamlessly.

- Peter Nofz
Digital FX Supervisor
Sony Pictures Imageworks


$69.00
  • Instructor:
    Mark E.A. de Sousa

The demand for computer simulated clothing is rising with the increased production of computer animated films as well as character-driven effects sequences in live-action movies. One of the most powerful tools for creating digital clothing and simulations is Maya's cloth module. Maya Cloth is a cloth modeler and simulator that aids artists in creating realistic and stylized animated cloth for characters, creatures, or other visual effects. The aim of this DVD is to introduce you to the fundamentals of working with Maya Cloth through a series of examples and walkthrough exercises. In this lecture Mark shows how to create garments by seaming panels together or with modeled geometry. He discusses how to manipulate cloth vertices through constraints and how to control garment characteristics through properties. He also shows how to work with collision objects in a cloth simulation and demonstrates how to integrate dynamic fields. Finally, Mark ties all of the basic skills and principles together by creating and animating a hooded robe on a character.

Over 3 hours of lecture

Product Code: MDE01


Creating Garments by Seaming Panels Together
Creating Garments with Modeled Geometry
Manipulating Cloth Vertices
Collision Objects in a Cloth Simulation

Cloth Properties
cpSolver
Adding a Wind Field to Sailboat Sails
Cloth Caches


01: Loading the Cloth Plugin and Creating Your First Garment
02: Collision Objects
03: Adjusting Garments
04: Cloth Properties
05: Solver Properties
06: Constraints
07: Integrating Dynamic fields with Cloth
08: Saving and working with Cloth animation (cloth caches)
09: Object Cloth
10: Putting it all together: Tailoring a Robe

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

Mark E. A. de Sousa is a Computer Graphics Supervisor: Special Projects: Cloth and Hair at Sony Pictures Imageworks. His screen credits include being the Cloth Lead on both Open Season and the Academy Award winning Spiderman II. In the past ten years, he has worked on more than 13 feature films including The Polar Express, Stuart Little II, Harry Potter and the Sorcerer's Stone, The Hollowman, Star Trek: Insurrection, Titanic, and Volcano. Mark is also a part time instructor at the Gnomon School of Visual Effects in Hollywood, California. He is a graduate of Centennial College's Digital Animation Program in Toronto, Canada.

 
 
     

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