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“Mark has
extensive knowledge of Maya and Cloth Solvers in general
through many years of production. For Spider-Man 2 he recreated
Doc Ock's extremely complicated costume - 6 layers of clothing
that had to interact with each other (and his tentacles)
in wide range of complex motions. Mark's technical and artistic
skill helped in making our digital Ock integrate seamlessly.”
- Peter Nofz
Digital FX Supervisor
Sony Pictures Imageworks
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| $69.00 |
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- Instructor:
Mark E.A. de Sousa
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The demand for computer simulated
clothing is rising with the increased production of computer
animated films as well as character-driven effects
sequences in live-action movies. One of the most powerful tools
for
creating digital clothing and simulations is Maya's cloth module.
Maya Cloth is a cloth modeler and simulator that aids artists
in creating realistic and stylized animated cloth for characters,
creatures, or other
visual effects. The aim of this DVD is to introduce you to
the fundamentals of working with Maya Cloth through a series
of examples and walkthrough exercises. In this lecture Mark
shows how to create garments by seaming panels together or
with modeled geometry. He discusses how to manipulate
cloth vertices through constraints and how to control garment
characteristics through properties. He also shows how to work
with collision objects in a cloth simulation and demonstrates
how to integrate dynamic fields. Finally, Mark ties all of
the basic skills and principles
together by creating and animating a hooded robe on a character.
Over 3 hours of lecture
Product Code: MDE01

Creating
Garments by Seaming Panels Together
Creating Garments with Modeled Geometry
Manipulating Cloth Vertices
Collision Objects in a Cloth Simulation
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Cloth Properties
cpSolver
Adding a Wind Field to Sailboat Sails
Cloth Caches |
01: Loading the Cloth Plugin and Creating Your First
Garment
02: Collision Objects
03: Adjusting Garments
04: Cloth Properties
05: Solver Properties
06: Constraints
07: Integrating Dynamic fields with Cloth
08: Saving and working with Cloth animation (cloth caches)
09: Object Cloth
10: Putting it all together: Tailoring a Robe
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Mark E. A. de Sousa is a Computer Graphics Supervisor:
Special Projects: Cloth and Hair at Sony Pictures Imageworks. His screen
credits include being the Cloth Lead on both Open Season and the Academy
Award winning Spiderman II. In the past ten years, he has worked on
more than 13 feature films including The Polar Express, Stuart Little
II, Harry Potter and the Sorcerer's Stone, The Hollowman, Star
Trek: Insurrection, Titanic, and Volcano. Mark is also a part time instructor
at the Gnomon School of Visual Effects in Hollywood, California. He
is a graduate of Centennial College's Digital Animation Program
in Toronto, Canada.
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