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“Whenever Blur is asked
to model a snarling hell-beast that eats babies for breakfast (which happens
at LEAST once a week) the first stop we make is Laurent Pierlot's
workstation. Zombies with brains oozing from their eye sockets? We get
Laurent. Mutated alien monsters? Laurent.”
- Tim Miller
Creative Director, Blur Studio
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| $79.00 |
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- Instructor:
Laurent PIERLOT
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In this DVD, Laurent reveals
his techniques for creating the textures and
shaders for the final stage of the creature modeling and texturing
pipeline.
Laurent shows how to create texture maps from scratch using
a small library
of different concrete and plaster textures. Using BodyPaint,
he takes the
cavity map from ZBrush and uses it as a guide to create the
other maps for
the creature. Laurent demonstrates how he experiments with
one area of the
body and then brings it to a near final stage before duplicating
the maps
and shaders for the rest of the creature using Photoshop® and
Max. He then
shows how to use BodyPaint to paint over the seams and finalize
the
textures. Finally, Laurent renders out separate passes and
composites them
together in Digital Fusion, discussing how this process allows
better
control of the final image and enables him to test the shaders
for scene
assembly and lighting.
About 2 1/2 hours of lecture.
Product Code: LPI03

Painting
Texture Layers with Bodypaint
Creating Maps in Photoshop®
Duplicating Maps in Photoshop®
Creating Shaders with Brazil
Painting Seams with Bodypaint
Rendering Passes with Max/Brazil
Compositing with Digital Fusion |
 01:
Creating the Map Folders, Collecting Textures
02: Importing the Mesh in BodyPaint 3D
03: Creating Maps in Photoshop, the Overall Look
04: Duplicating Shaders and Maps
05: Fixing Seams in BodyPaint 3D
06: Rendering and Presenting a Sample Still
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Laurent Pierlot is an alumnus of ESAAT in Roubaix,
France and Supinfocom in
Valenciennes. After finishing his student movie Baecktopur,
which combined
live footage mixed with 3D characters, he began working
at SPARX in Vietnam
as a modeling and lighting artist. He then worked at
Attitude Studio in
Paris for one year before joining Blur Studio in California
as a character
modeler and CG supervisor. At Blur, Laurent has worked
on lighting,
rendering and compositing on a number of projects including
the game
cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate,
Rise of
Legends, Fantastic 4 and X-Men Legends.
Creature Modeling for Production
Creature Detailing
for Production
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