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“Whenever Blur is asked
to model a snarling hell-beast that eats babies for breakfast (which happens
at LEAST once a week) the first stop we make is Laurent Pierlot's
workstation. Zombies with brains oozing from their eye sockets? We get
Laurent. Mutated alien monsters? Laurent.”
- Tim Miller
Creative Director, Blur Studio
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| $79.00 |
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- Instructor:
Laurent PIERLOT
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In this DVD, Laurent shares
his techniques for detailing and refining the
model he started in Creature Modeling for Production. Using
3ds Max, Deep UV
and ZBrush, Laurent demonstrates the pipeline he uses every
day at Blur
Studio to add final details to a high-poly model based on a
Carlos Huante
design. He discusses how to achieve clean UVs with Deep UV,
and how he
adjusts volume proportions in ZBrush. He also shows how to
create alpha maps
in Photoshop® and use them in ZBrush to easily add surface
details such as
veins, bumps and other skin textures. Finally, Laurent shows
how to export
normal maps from ZBrush using the ZMapper plug-in and how to
use the normal
maps and cavity maps in Max for a sample render with Brazil.
2 1/2 hours of lecture.
Product Code: LPI02

Preparing
the Mesh to Unfold the UVs
Using Planar Projections and Deep UV
Adjusting Shapes in ZBrush
Painting Final Details Using Alpha Maps in ZBrush's
Projection Master
Creating Custom Alpha Maps
Exporting Normal and Cavity Maps with ZMapper |
01:
Cutting the Mesh and Unfolding UVs
02: Reshaping and Refining Volumes in ZBrush
03: Adding Final Details in ZBrush
04: More Detailing, Creating Custom Alphas
05: Exporting the Maps/Rendering a Sample Still
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Laurent Pierlot is an alumnus of ESAAT in Roubaix,
France and Supinfocom in
Valenciennes. After finishing his student movie Baecktopur,
which combined
live footage mixed with 3D characters, he began working
at SPARX in Vietnam
as a modeling and lighting artist. He then worked at
Attitude Studio in
Paris for one year before joining Blur Studio in California
as a character
modeler and CG supervisor. At Blur, Laurent has worked
on lighting,
rendering and compositing on a number of projects including
the game
cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate,
Rise of
Legends, Fantastic 4 and X-Men Legends.
Creature Modeling for Production
Creature Texturing and Rendering
for Production
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