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“Whenever Blur is asked
to model a snarling hell-beast that eats babies for breakfast (which happens
at LEAST once a week) the first stop we make is Laurent Pierlot's
workstation. Zombies with brains oozing from their eye sockets? We get
Laurent. Mutated alien monsters? Laurent.”
- Tim Miller
Creative Director, Blur Studio
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| $79.00 |
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- Instructor:
Laurent PIERLOT
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In this DVD, Laurent reveals
his process for creating a high resolution creature, designed
by Carlos Huante, for the video-game cinematic production pipeline.
The pipeline presents many challenges such as working with
short deadlines, achieving a clean topology and being able
to interpret a 3\4 view
concept into a complex and detailed 3D model. This DVD will cover the creature
modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush.
Topics include Max's basic polygon tools, creating the base volumes and proportions,
cleaning up topology, reshaping in ZBrush, and
lighting and rendering a sample still with Brazil for presentation to clients
and supervisors.
3 hours of lecture.
Product Code: LPI01

Max's Polygon
Modeling Tools
Volumes and Proportions
Achieving Clean Topology
Reshaping Volume with ZBrush
Lighting and Rendering the Final Mesh
Quick Sample Presentation for Clients/supervisors |
01:
Low Poly Modeling of the Body
02: Subdividing the Body
03: Low Poly Modeling of the Arms and Legs
04: Subdividing/Detailing the Arms and Legs
05: Reshaping the Mesh in ZBrush
06: Adding the Final Details
07: Lighting, Rendering for a Sample Still
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Laurent Pierlot is an alumnus of ESAAT in Roubaix,
France and Supinfocom in
Valenciennes. After finishing his student movie Baecktopur,
which combined
live footage mixed with 3D characters, he began working
at SPARX in Vietnam
as a modeling and lighting artist. He then worked at
Attitude Studio in
Paris for one year before joining Blur Studio in California
as a character
modeler and CG supervisor. At Blur, Laurent has worked
on lighting,
rendering and compositing on a number of projects including
the game
cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate,
Rise of
Legends, Fantastic 4 and X-Men Legends.
Creature Detailing for Production
Creature Texturing and Rendering
for Production
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