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Whenever Blur is asked to model a snarling hell-beast that eats babies for breakfast (which happens at LEAST once a week) the first stop we make is Laurent Pierlot's workstation. Zombies with brains oozing from their eye sockets? We get Laurent. Mutated alien monsters? Laurent.

- Tim Miller
Creative Director, Blur Studio

$79.00
  • Instructor:
    Laurent PIERLOT

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.

3 hours of lecture.

Product Code: LPI01



Max's Polygon Modeling Tools
Volumes and Proportions
Achieving Clean Topology
Reshaping Volume with ZBrush
Lighting and Rendering the Final Mesh
Quick Sample Presentation for Clients/supervisors


01: Low Poly Modeling of the Body
02: Subdividing the Body
03: Low Poly Modeling of the Arms and Legs
04: Subdividing/Detailing the Arms and Legs
05: Reshaping the Mesh in ZBrush
06: Adding the Final Details
07: Lighting, Rendering for a Sample Still

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character
modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.


Creature Detailing for Production

Creature Texturing and Rendering for Production

 
 
     

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