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“I've watched Alex Alvarez's
training DVDs on Dynamics... and they are
amazing! I've learned so much from the lectures, they have
helped make me a better visual effects artist. I started
using Maya for effects animation when I joined Square USA
for the film "Final
Fantasy" about
4 years ago. I wish I had these DVDs then. Well, better
late than never. ”
- Andy Chen
Effects Animator
Dreamworks Feature Animation
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Before one can effectively
rig a character's skeleton to behave intuitively, the basics
of Inverse Kinematics in Maya must be understood. This lecture
explains all of the IK Handle Tool's settings from a real-world
workflow point of view. The four IK Handle Tool types are demonstrated
and their settings explained.
Product Code: KIN03

Joint Tool
RP Handle
SC Handle
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MC Handle
2B Handle
End Effectors |
 01:
Introduction
02: Overview
03: Solver Basics
04: Snap Enable
05: Solver Enable
06: End Effector
07: RP vs SC
08: Limits / Stiffness
09: Credits
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
Alex is founder and director of The Gnomon Workshop
and of Gnomon School of Visual Effects in Hollywood. Alex has been published
in industry magazines, websites, and books - plus he has taught courses
at several major trade conferences. His character animation projects
have appeared on many computer graphics websites, on the cover of the ‘Maya
Character Animation’ book published by New Riders, and his 'Zufuhr'
project was commissioned by Alias for their Siggraph stage presentations.
Alex is president of the Los Angeles Alias Users Group and sits on the
Advisory Board for Highend3D.com. Prior to Gnomon, Alex worked for Alias,
as a consultant and trainer for studios in the Los Angeles area. Alex
is an alumni of the Art Center College of Design and the University
of Pennsylvania.
For more of Alex's work, visit:
www.alexalvarez.com.
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