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James Clyne is a master when it comes to translating his inner worlds of gigantic structures and machines. His smart construction approach, based on a very open abstract process, gives to his productions a very original feel unseen anywhere else. He is an artist which has recreated a new sci-fi vocabulary with an amazing precision and talent.

- Sparth
Concept designer/illustrator
UBISOFT Entertainment

$59.00
 
  • Instructor:
    James CLYNE

In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering. These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth, and composition. All artists within the fields of film, industrial, game, and architectural design will find such techniques useful for producing advanced and inventive imagery.

Materials used: Pen and Marker.

Product Code: JCL02


Thumbnail Sketching
Composition
Mood, Atmosphere
Creative Process

Design Strategy
Sketchbooks
Marker Sketching
Final Line Drawing


01: Introduction
02: Thumbnail Painting Preview
03: Foundation Values
04: Pushing Darks and Lights
05: Adding Line Work
06: Atmosphere and Dodging
07: Layer Properties
08: Finishing Touches
09: Credits

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 720x480. View the stills to the right to see the actual resolution.

James Clyne attended the University of California at Santa Barbara where he studied Fine Art and Painting. Eager to focus on design, he attended Art Center College of Design as an Industrial Design major focusing on entertainment design. Clyne began his professional career designing creatures, characters, and environments for gaming companies such as Sega, Activision, and Pulse Entertainment. Wanting to expand his work in entertainment design further, James began consulting as a concept artist and storyboard artist for special effects houses such as Digital Domain and Rhythm and Hues. His early work in film began with Terry Gilliam’s Fear and Loathing in Las Vegas. Soon to follow were Instinct, Titan A.E., Mission to Mars, Galaxy Quest, Mystery Men, A.I.-Artificial Intelligence, Minority Report, The Polar Express, and Troy for which he provided conceptual designs for environments, sets, props, matte paintings, and vehicles.

For more of James' work, visit:
www.jamesclyne.com


The Techniques of James Clyne Volume 1:
Environmental Sketching and Design


 
 
     

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