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“James Clyne is a master
when it comes to translating his inner worlds of
gigantic structures and machines. His smart construction
approach, based on a very open abstract
process, gives to his productions a very original feel
unseen anywhere else. He is an artist which has recreated
a new sci-fi vocabulary with
an amazing precision and talent.”
- Sparth
Concept designer/illustrator
UBISOFT Entertainment
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In this educational DVD, James
explores the crucial first steps in the creation of powerful
design ideation and quick environmental layout techniques.
James will take you through a step-by-step progression of pen
and marker sketching and the ideas behind them. Multiple avenues
will be explored culminating in a final drawing, executed on
design vellum, ready for rendering. These techniques mimic
the process in which James brainstorms for ideas in the pre-production
phase of a feature film. He will also demonstrate the creation
of a dramatic and effective environment through the use of
such themes as scale, mood, depth, and composition. All artists
within the fields of film, industrial, game, and architectural
design will find such techniques useful for producing advanced
and inventive imagery.
Materials used: Pen and Marker.
Product Code: JCL01

Thumbnail Sketching
Composition
Mood, Atmosphere
Creative Process
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Design Strategy
Sketchbooks
Marker Sketching
Final Line Drawing
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 01:
Introduction
02: Thumbnail Painting Preview
03: Foundation Values
04: Pushing Darks and Lights
05: Adding Line Work
06: Atmosphere and Dodging
07: Layer Properties
08: Finishing Touches
09: Credits
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480. View
the stills to the right to see
the actual resolution.
James Clyne attended the University of California
at Santa Barbara where he studied Fine Art and Painting. Eager to focus
on design, he attended Art Center College of Design as an Industrial
Design major focusing on entertainment design. Clyne began his professional
career designing creatures, characters, and environments for gaming
companies such as Sega, Activision, and Pulse Entertainment. Wanting
to expand his work in entertainment design further, James began consulting
as a concept artist and storyboard artist for special effects houses
such as Digital Domain and Rhythm and Hues. His early work in film began
with Terry Gilliam’s Fear and Loathing in Las Vegas.
Soon to follow were Instinct, Titan A.E., Mission
to Mars, Galaxy Quest, Mystery Men, A.I.-Artificial
Intelligence, Minority Report, The Polar Express,
and Troy for which he provided conceptual designs for environments,
sets, props, matte paintings, and vehicles.
For more of James' work, visit:
www.jamesclyne.com
The Techniques of James Clyne Volume 2: Rendering a Cinematic Environment
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