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"Ian has been a trailblazer here at Blur
from the moment he arrived, testing out new techniques and
tools, eager to fill his bag o' tricks up as quickly as possible.
Here at Blur it's not only important to create great looking
characters, but to do them quickly and efficiently and Ian
pioneered many of the the techniques we use that improve
both the quality and the efficiency of every character we
create here at Blur."
- Tim Miller
Creative Director, Blur Studio
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In this DVD, Ian shows you
the tools and techniques he uses to quickly create a full character
model in 3ds Max, leading you through the basic
character production pipeline used at Blur Studio. He takes
you through the
process of building clean geometry using Max's built-in toolset
as well as
using the PolyBoost plugin. Ian shows how to easily enhance
objects with ZBrush, and how to quickly find the form and detail
of your character. From there he demonstrates how to bring
the geometry back into Max to make it
animation friendly by retopologizing. After the model is finished,
Ian
covers how to set up hair using Hair FX as well as how to set
up lights,
cameras and a simple rig using Biped to pose and render the
character.
Finally, using Adobe Photoshop®, Ian discusses how to present
the character
in a professional manner. This DVD is intended for artists
with a basic
under- standing of polygon modeling in Max, but is useful to
anyone
regardless of skill level or software. In this DVD Ian uses:
Max, PolyBoost,
ZBrush, BodyPaint and Photoshop®.
Over 7 1/2 hours of Lecture
Product Code: IJO01

Max Modeling
tools
Using PolyBoost Tools
Poly by Poly Modeling
Detailing in ZBRush Retopologizing Hi-res Objects
Building Props
Setting Up Lighting/Camera Rig
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Basic Brazil Techniques
Hair FX Set up
Basic BodyPaint and Material Editing
Rigging for a Pose |
01: Setting up a Template Character
02: Basic Light Rig/Blocking in Character, Part 1
03: Basic Light Rig/Blocking in Character, Part 2
04: Detailing Simple Objects and Retopologizing
05: Detailing the Character, Part 1
06: Using Paint Overs to Shape Your Characters
07: Detailing the Character, Part 2
08: Hair, Setting a Style with HairFX
09: Rigging Using Biped, Part 1
10: Rigging Using Biped, Part 2
11: Final Renders
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Ian Joyner has been a Character Modeler at Blur Studios
for over 2 years. In that time he has worked on everything
from feature films, ride films and critically acclaimed
video game cinematics. Before
coming to Blur, Ian worked freelance for various companies
and with his free time entered and won one of the original
Cgnetworks Challenges.
Ian has also worked as a beta tester for a variety of
high profile software packages including ZBrush 2 and
Clay3d. Recently, Ian helped Softimage
Special projects launch the FaceRobot software as well
as creating cg art for his own personal enjoyment. Ian's
work can be seen in many projects
including X-men Legends 2, Brothers in Arms, Incredible
Hulk: Ultimate Destruction, Warhammer Age of Reckoning
and Rise of Legends.
Character Texturing Techniques
for Production
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