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Click to view high-res image:
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“Henry is a very talented
hands-on artist. Literally! He's the only person I
know that can sketch a design quickly on paper, build a
prototype model in
3D that can actually be manufactured, then he has the parts
milled or molded
from his own 3D files and puts the whole thing together
himself. It's
really incredible to see his designs come to life in a
physical medium.”
- John Willette
CGI Director
Armstrong White
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The knowledge and understanding of
NURBS based 3D design modeling is a crucial step in the mastery
of modern design and production techniques. StudioTools is
an industry standard program that helps release your creative
ideas. Henry lays the foundation needed to understand this
program’s rich and detailed features. Methods are covered
in detail and the curves you need to create the example model
are supplied. This puts the focus on creating surfaces and
trouble- shooting. This DVD is intended for beginners and as
a refresher course for professionals. At the end of the lecture
you will have a visually complex, richly detailed model to
inspire further learning of the software.
6 hours of lecture.
Product Code: HGO01

Interface Overview
Curve and Surface Anatomy
Basic Surface Creation
Troubleshooting Techniques
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Projection and Trim Techniques
Global and Local Coordinates
Tips and Tricks
Basic Surface Evaluation
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01: Intro, Part 1
02: Intro, Part 2
03: Base
04: Azimuth Adjust
05: Swivel
06: Scope
07: A-frame
08: Bonus Chapter
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Henry Goecke is a lead sculptor at the General Motors
Advanced Design Studio in Warren, Michigan. He has worked
on such show cars as the 2006 Camaro, 2005 Sequel, and 2004 Velite.
He has also had
the fortune to work on two feature films: Poseidon and
Scary Movie 3. Henry has been involved with industrial design for over
ten years, and
has also taught several Autodesk StudioTools classes.
He has a prototype fabricator / special effects background, and has
worked on projects
such as the Segway and the Ibot 3000. Henry is also involved
in several proprietary projects at GM that cannot be disclosed.
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