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Henry is a very talented hands-on artist. Literally! He's the only person I know that can sketch a design quickly on paper, build a prototype model in 3D that can actually be manufactured, then he has the parts milled or molded from his own 3D files and puts the whole thing together himself. It's really incredible to see his designs come to life in a physical medium.

- John Willette
CGI Director
Armstrong White

$79.00
  • Instructor:
    Henry GOECKE

The knowledge and understanding of NURBS based 3D design modeling is a crucial step in the mastery of modern design and production techniques. StudioTools is an industry standard program that helps release your creative ideas. Henry lays the foundation needed to understand this program’s rich and detailed features. Methods are covered in detail and the curves you need to create the example model are supplied. This puts the focus on creating surfaces and trouble- shooting. This DVD is intended for beginners and as a refresher course for professionals. At the end of the lecture you will have a visually complex, richly detailed model to inspire further learning of the software.

6 hours of lecture.

Product Code: HGO01



Interface Overview
Curve and Surface Anatomy
Basic Surface Creation
Troubleshooting Techniques


Projection and Trim Techniques
Global and Local Coordinates
Tips and Tricks
Basic Surface Evaluation


01: Intro, Part 1
02: Intro, Part 2
03: Base
04: Azimuth Adjust
05: Swivel
06: Scope
07: A-frame
08: Bonus Chapter

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768 with higher quality compression . View the stills to the right to see the actual resolution.

Henry Goecke is a lead sculptor at the General Motors Advanced Design Studio in Warren, Michigan. He has worked on such show cars as the 2006 Camaro, 2005 Sequel, and 2004 Velite. He has also had the fortune to work on two feature films: Poseidon and Scary Movie 3. Henry has been involved with industrial design for over ten years, and has also taught several Autodesk StudioTools classes. He has a prototype fabricator / special effects background, and has worked on projects such as the Segway and the Ibot 3000. Henry is also involved in several proprietary projects at GM that cannot be disclosed.

 
 
     

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