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  “Garman has a tremendous
amount of Houdini experience but he also has
an intensely practical sensibility honed by many years
in the real world of
cg production. In short, he knows what works and what doesn't.”
- Daniel La Chapelle
Sony Pictures Imageworks
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- Instructor:
Garman HERIGSTAD
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Designed for the experienced 3D artist
new to Houdini, this disc contains over five hours of lecture
and extensive example files. With Houdini's strong history
as a high-level effects animation package, seasoned feature
film effects artist Garman Herigstad helps demystify its unique
procedural approach to creating animation. He introduces Houdini's
interface to establish familiarity with the software, and then
presents its powerful step-by-step procedural approach, which
allows for great variations in results leading ultimately to
a faster production workflow. Examples include driving animation
with audio data, modifying geometry using moving image sequences,
particle animation setup, and basic shader creation. Houdini's "Takes" versioning
is also introduced. These examples can be used with the apprentice
version of the software available at www.sidefx.com.
Over 5 1/2 hours of lecture.
Product Code: GHE01

Interface Overview
Procedural Animation
Procedural Modeling
Metaballs
Animation With Audio Data
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Particle Animation Setup
Basic Shader Creation
Shader Vector Operations
Sharing Data Within Houdini
Expression Writing
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01: Finding Help and Using Example Hip Files
02: Learning the GUI, Building a Desktop
03: Basics of Modeling and Animation
04: Using Audio Files to Animate Geometry and Particles
05: NURBS Modeling
06: Introduction to VOP Surface Shader Creation
07: Using 2D Images for Effects Modeling
08: Houdini Speak: Jargon and Slang
09: List of Surface Operators and Expressions
10: About the Cover Art
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Garman Herigstad is a visual effects artist with nineteen
years of computer graphics production experience in television and film.
He has been using Houdini extensively since its first release at both
large and small facilities. Recently at Digital Domain, Garman was a
3D Sequence Lead on the Rob Cohen feature Stealth, which used
Houdini extensively. Other features he has used Houdini on include The
Day After Tomorrow, The Time Machine, and X-Men at
Digital Domain, and Cast Away and Harry Potter and the
Sorcerer’s Stone at Sony Pictures Imageworks. Prior to his
film experience Garman worked on television commercials
and broadcast graphics from Singapore, Bangkok, Hong Kong, Beijing and
Taipei. Garman
has also taught particles and procedural modeling classes
at the Savannah College of Design. Garman is an alumni of Iowa State
University.
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