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“Greg
Downing's work with photogrammetry and high dynamic range imaging has
helped light the way for CG artists around the world to take advantage
of these photoreal image creation technologies .”
- Paul Debevec
Executive Producer
Research Assistant Professor
ICT Graphics Lab
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In the second DVD of this image
modeling series, Greg Downing delves into more advanced photogrammetry
techniques. This lesson teaches you how to perform image-based
modeling and texturing within Maya using cameras calibrated
for Realviz ImageModeler. Greg shows you how using panoramas
for photogrammetry allows you to construct a location with
a minimal number of images. He then illustrates how to calibrate
those panoramas in Realviz ImageModeler for image-based modeling
and texturing within Maya. This DVD assumes a basic familiarity
with polygonal modeling, and though the examples are demonstrated
within Maya, the workflow is applicable to any 3D package.
Over 2 1/2 hours of lecture.
Product Code: GDO03

Calibrating Panoramas in ImageModeler
Modeling in Maya from Calibrated Scenes Using Normal Photographs
Building a Panoramic Image Modeling Interface in Maya
Image Based Texturing
Optimizing Textures for Hardware and Software Rendering
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01.
Introduction to the Project
02. Image Modeling in Maya
03. Why Panoramas?
04. Getting What you Need from Stitcher
05. Calibrating from Panoramas
06. Setting up the Workspace
07. Modeling in Maya
08. Texturing in Maya
09. Conclusion
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
GREG DOWNING specializes in image-based 3D technologies.
His photographic work has been displayed in some of the
nation’s
most prestigious museums including: the American Museum
of Natural History, the Cincinnati Art Museum, and the
Denver Museum of Nature & Science.
Much of Greg’s technical background comes from his work in development
at Realviz on ImageModeler, Stitcher and Sceneweaver.
He has worked in film production as a Lighting Technical
Director at Rhythm & Hues.
Greg teaches at the Gnomon School of Visual Effects,
has presented at professional conferences for both visual
effects artists and photographers,
and has been published in numerous 3D industry magazines.
Spherical Panoramic Photography
Image Based Modeling: Essentials
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