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Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around.

- Sparth
Concept designer/illustrator
UBISOFT Entertainment

Instructor:
Feng ZHU

Format:
DVD

   

This DVD breaks down the individual components necessary to stage a successful environment design. First covered are the basics of perspective, followed by demos explaining the use of scale and composition. Next, the fundamentals of lighting and values are illustrated. Finally, watch Feng sketch out various environments, incorporating all the topics covered above.

The software used in this DVD is Corel Painter.

Product Code: FZH03



Perspective Review
Camera Angles
Thumbnails
Shot Planning

Use of Scale
Use of Value
Composition


01: Introduction
02: Perspective Review
03: Camera Placement
04: Foreshortening Trick
05: Using Scale
06: Basics of Composition
07: Using Value
08: Review Using Examples
09: Additional Demos
10: Credits

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 720x480 with higher quality compression. View the stills to the right to see the actual resolution.

Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.

Go to:
CGNetworks spotlight on Feng Zhu


For more of Feng's work, visit:
www.artbyfeng.com

The Techniques of Feng Zhu Volume 1:
Design Process - Fighting Robots


The Techniques of Feng Zhu Volume 2:
Robot Design Refinement and Rendering