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Click to view high-res image:
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“Feng is one of these few
top notch artists who has been able to keep their talent
undisputed with both traditional and digital medias. He
has been involved in so many successful
projects it would be impossible to count them all, and
he is with no doubt one of the best teachers around.”
- Sparth
Concept designer/illustrator
UBISOFT Entertainment
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Instructor:
Feng ZHU
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Format:
DVD |
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This DVD breaks down the individual
components necessary to stage a successful environment design.
First covered are the basics of perspective, followed by demos
explaining the use of scale and composition. Next, the fundamentals
of lighting and values are illustrated. Finally, watch Feng
sketch out various environments, incorporating all the topics
covered above.
The software used in this DVD is Corel Painter.
Product Code: FZH03

Perspective Review
Camera Angles
Thumbnails
Shot Planning
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Use
of Scale
Use of Value
Composition
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 01:
Introduction
02: Perspective Review
03: Camera Placement
04: Foreshortening Trick
05: Using Scale
06: Basics of Composition
07: Using Value
08: Review Using Examples
09: Additional Demos
10: Credits
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
Feng studied industrial design at the Art Center College
of Design. He has since then worked on a diverse array of projects,
including video games, TV commericals, film design and amusement park
rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts,
GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner
Brothers and Sierra. For Lucasfilm, Zhu focused on new environments,
and hard-surface designs including vehicles, droids and props for Star
Wars: Episode III.
Go to:
CGNetworks spotlight on Feng Zhu
For more of Feng's work, visit:
www.artbyfeng.com
The Techniques of Feng Zhu Volume
1:
Design Process - Fighting Robots
The Techniques of Feng Zhu
Volume 2:
Robot Design Refinement and Rendering
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