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Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around.

- Sparth
Concept designer/illustrator
UBISOFT Entertainment

$49.00
  • Instructor:
    Feng ZHU

Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation. See how two robots, that follow the same brief, can be given strong visual identities through the use of different form languages. The purpose of this process is to end up with a clear presentation of a solid design.

The software used in this DVD is Corel Painter and Adobe Photoshop®.

Product Code: FZH02



Digital Sketching
Design Refinement
Form Language

Digital Rendering
Final Presentation


01: Introduction
02: Rough Sketch, Design 1
03: Design Refinement
04: Rough Sketch, Design 2
05: Design Refinement
06: Adding Value, Design 1
07: Adding Value, Design 2
08: Finishing Touches
09: Final Presentation
10: Credits

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 720x480 with higher quality compression. View the stills to the right to see the actual resolution.

Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.

Go to:
CGNetworks spotlight on Feng Zhu


For more of Feng's work, visit:
www.artbyfeng.com

The Techniques of Feng Zhu Volume 1:
Design Process - Fighting Robots


The Techniques of Feng Zhu Volume 3:
The Fundamentals of Shot Design for Environments


 
 
     

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