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Click to view high-res image:
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“Feng is one of these few
top notch artists who has been able to keep their talent
undisputed with both traditional and digital medias. He
has been involved in so many successful
projects it would be impossible to count them all, and
he is with no doubt one of the best teachers around.”
- Sparth
Concept designer/illustrator
UBISOFT Entertainment
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When working from a design
brief, idea generation is one of the most difficult aspects
of the job. This lecture has two main components, each covering
an important part of the design process. First, you will see
how designs are generated, by watching Feng sketch over forty
rough thumbnails and quick silhouettes. The sketches are then
critiqued in order to identify the most visually successful.
The entire lecture focuses on a single client brief: melee-style
gladiator fighting robots of the future.
The software used in this DVD is Corel
Painter.
Product Code: FZH01

Thumbnail Generation
Rough Sketching
Finding Silhouettes
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Generating
Ideas
Design Exploration
Critiquing Designs
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 01:
Introduction
02: Getting Started
03: Design Variations
04: Strong Silhouettes
05: Line Sketching
06: Picking Ideas
07: Thumbnail Line-Up
08: Finishing Touches
09: Credits
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
Feng studied industrial design at the Art Center College
of Design. He has since then worked on a diverse array of projects,
including video games, TV commericals, film design and amusement park
rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts,
GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner
Brothers and Sierra. For Lucasfilm, Zhu focused on new environments,
and hard-surface designs including vehicles, droids and props for Star
Wars: Episode III.
Go to:
CGNetworks spotlight on Feng Zhu
For more of Feng's work, visit:
www.artbyfeng.com
The Techniques of Feng Zhu Volume 2:
Robot Design Refinement and Rendering
The Techniques of Feng Zhu Volume 3: The Fundamentals of Shot Design for Environments
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