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$25.00
 
  • Instructor:
    Alex ALVAREZ

Any polygonal or NURBS surface can be used as a particle emitter. But the real flexibility lies with NURBS. In this video we look at a variety of techniques which allow for a high level of control over surface emitted particles. Using the 'Emit from Object' tool, we focus on texture emission. Various methods for working with and creating the source textures are demonstrated. Example scenes include Crawling Fire, Smoke, Steam, and Erosion.

Product Code: DYN03

 

Emit from Object:
Surface Emission
Texture Emission
Need ParentUV
Cycle Emission
Paint Texture Tool

Paint Effects
Procedural Texture Animation
Frame Extensions
Photoshop/Flash
Various Fields
Hardware Rendering Techniques

     

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