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Maya Fluids offer a powerful solution to many complex dynamic effects, however it takes a good deal of time to get comfortable with the tool. These DVDs were created to save effects animators countless hours, by sharing David Schoneveld's proven techniques.

- Alex Alvarez
Director, Gnomon

$69.00
  • Instructor:
    David SCHONEVELD

In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. He teaches you how to use, and maintain control of fields with fluid containers. The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently.

Over 2 hours of lecture.

Product Code: DSC03



Basic Flame Construction
Density Field Controlled Explosions
Temperature Controlled Explosions

Non-dynamic Explosions
2D Explosions
Creation of Dynamic Lava


01. Density Field Driven
02. Temperature Driven
03. Fuel Temperature Driven
04. 2D Explosions
05. Non-Dynamic Explosions
06. Non-Dynamic Water Explosions
07. Non-Dynamic Puff
08. Lava from Goo
09. Flame Basics

David Schoneveld is a Digital FX Artist at Dreamworks Animation in Glendale, CA. He is currently working on Kung Fu Panda, starring Jack Black, scheduled for a Spring 08 release. Prior to Dreamworks, he worked as an FX Animator at Industrial Light and Magic on Pirates of the Carribbean: At Worlds End, which is nominated for an Academy Award for Achievement in Visual Effects.

David began his career as a compositor, which gave him a unique perspective on the integration of fluids and effects into the production pipline. He holds a BA in Integrated Art from The Pennsylvania State University, and a Bachelor of Applied Science in Computer Animation from Ex'pressions Center for New Media. David's other credits include Ergaon, Sky Captain and the World of Tomorrow, The Covenant, The Illusionist and many others.


Maya Fluid Effects: Fundamentals
Maya Fluid Effects: Particle Integration


 
 
     

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