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“I've been watching the
very innovative digital painting techniques David and
his colleagues have been working on over the last several
years with great
interest. Having now employed the ideas into some of my
own work I'm even
more excited and eager to be able to offer to you his techniques
through
this newest DVD addition to our library. ”
- Scott Robertson
Founder, Design Studio Press
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In this DVD, David Levy demonstrates the Adobe PhotoshopŒ techniques that he
uses to create environ- ments for the entertainment industry. He
specifically reveals the custom brush creation techniques that have been
perfected by a small group of passionate artists in Montreal. From two
basic brushes, David shows you how to develop your own library of custom
brushes that will allow you to gain speed and efficiency during your
speedpainting process. Beginning with examples such as mountains, forests
and clouds, David then leads you through the creation of a concept art
painting, from rough sketches to a final piece with environment, vehicles
and characters. Using texture brushes, you will then learn to refine and
complete the painting without losing the original dynamism and composition
of the sketch. This DVD includes the set of brushes that are created in the
lecture, as well as the layered PSD files.
Over 2 1/2 hours of lecture.
Product Code: DLE01

Custom Brush
Creation
Speedpainting
Teamwork
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Lighting Strategy
Detail Brushes
Scene Refining |
Chapter
1: The Pitch
o1: The Pitch
02: Complex Brush Creation
o3: Brush Testing
Chapter 2: The Speedpainting
01: Rough Composition
02: Composition Refinement
Chapter 3: The Final Concept/refining
01: Painting the Background
02: Painting the Main Building
03: Creation and Use of Detail Brushes
04: Detailing and Special FX
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
David Levy, a.k.a. Vyle, attended the European Design Institute (FR) and the
Academy of Fine Arts Maastricht (NL), where he graduated with honors with a
B.S. degree in Industrial Design and Interior Architecture. Upon graduating,
David was recruited as a concept artist by various video game companies in
Europe. With over eleven years experience in the game industry in more than
four countries, David has built a strong reputation as a Lead Artist, and he
has been invited to speak at various events and workshops including the Game
Developers Conference. David currently works as a Senior Concept Artist and
has participated in the development of Turok, The Red Star, Prince of Persia
the Two Thrones, and Assassin's Creed. With his friend Barontieri, he
recently created Steambot Studios, a collective of artists dedicated to
create, inspire and push the boundaries of concept art.
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