 |
   Click to view high-res image:
-800x689
“Feng is one of these few
top notch artists who has been able to keep their talent
undisputed with both traditional and digital medias. He
has been involved in so many successful
projects it would be impossible to count them all, and
he is with no doubt one of the best teachers around.”
- Sparth
Concept designer/illustrator
UBISOFT Entertainment
|
|
By first bringing in a line-drawing
from a previous lecture (Design 2), we learn how to use the
digital medium to create a finished rendering. Two different
demostrations will show the entire process. Learn about the
importance of values, lighting, and scale to help create the
over-all mood. Also covered are some basic tips about Photoshop.
Product Code: DES04

Photoshop set-up
Digital painting
Laying in vaules
|
Using scale
Lighting
|
 01:
Introduction
02: Initial Block-in
03: Stronger Lighting
04: Final Touches
05: Initial Block-in
06: Creating Contrast
07: Bounce Light
08: Conclusion
09: Credits
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
Feng studied industrial design at the Art Center College
of Design. He has since then worked on a diverse array of projects,
including video games, TV commericals, film design and amusement park
rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts,
GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner
Brothers and Sierra. For Lucasfilm, Zhu focused on new environments,
and hard-surface designs including vehicles, droids and props for Star
Wars: Episode III.
Go to:
CGNetworks spotlight on Feng Zhu
For more of Feng's work, visit:
www.artbyfeng.com
Concept Design 1: Vehicle
Sketching
Concept Design 2: Sketching
Environments
Concept Design 3: Quick
Sketching
|
|