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Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around.

- Sparth
Concept designer/illustrator
UBISOFT Entertainment

$59.00
  • Instructor:
    Feng ZHU

By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering. Two different demostrations will show the entire process. Learn about the importance of values, lighting, and scale to help create the over-all mood. Also covered are some basic tips about Photoshop.

Product Code: DES04



Photoshop set-up
Digital painting
Laying in vaules

Using scale
Lighting


01: Introduction
02: Initial Block-in
03: Stronger Lighting
04: Final Touches
05: Initial Block-in
06: Creating Contrast
07: Bounce Light
08: Conclusion
09: Credits

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 720x480 with higher quality compression. View the stills to the right to see the actual resolution.

Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.

Go to:
CGNetworks spotlight on Feng Zhu


For more of Feng's work, visit:
www.artbyfeng.com

Concept Design 1: Vehicle Sketching
Concept Design 2: Sketching Environments
Concept Design 3: Quick Sketching


 
 
     

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