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“Feng is one of these few
top notch artists who has been able to keep their talent
undisputed with both traditional and digital medias. He
has been involved in so many successful
projects it would be impossible to count them all, and
he is with no doubt one of the best teachers around.”
- Sparth
Concept designer/illustrator
UBISOFT Entertainment
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The ability to sketch quickly
and with a wide range of materials are two important skills
to have in the field of concept design. This lecture is divided
into three parts, each covering a different drawing technique
and materials. Learn about the basics of each material, and
how they can be applied in the drawing process. Also demonstrated
are the basics of perspective, development of form, and warm-up
excerises.
Product Code: DES03

Quick sketching techniques
Pencils
Pens
Markers
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Basics of
perspetive
warm-up excerises
other drawing materials
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 01:
Introduction
02: Pencil Sketch
03: Pen Sketch
04: Line Weight
05: Marker Rendering
06: Initial Pencil
07: Inking
08: Marker Rendering
09: Credits
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
Feng studied industrial design at the Art Center College
of Design. He has since then worked on a diverse array of projects,
including video games, TV commericals, film design and amusement park
rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts,
GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner
Brothers and Sierra. For Lucasfilm, Zhu focused on new environments,
and hard-surface designs including vehicles, droids and props for Star
Wars: Episode III.
Go to:
CGNetworks spotlight on Feng Zhu
For more of Feng's work, visit:
www.artbyfeng.com
Concept Design 1: Vehicle
Sketching
Concept Design 2: Sketching
Environments
Concept Design 4: Digital Painting
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