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   Click to view high-res image:
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“Feng is one of these few
top notch artists who has been able to keep their talent
undisputed with both traditional and digital medias. He
has been involved in so many successful
projects it would be impossible to count them all, and
he is with no doubt one of the best teachers around.”
- Sparth
Concept designer/illustrator
UBISOFT Entertainment
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For students heading into set
design, the ability to sketch and render environments is essential.
Learn how to plan out perspectives, set up compositions, establish
lighting, and create mood in this detailed step-by-step demonstration.
This lecture also covers the materials used in the design industry
as well as sketching techniques, thumbnails, and warm-up excersies.
Product Code: DES02

Thumbnail generation
Quick marker sketching
Inking and linework
Rendering with markers
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Finding
proportions
Warm-up exercises
Drawing materials
Basics of Perspective
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 01:
Introduction
02: Thumbnails
03: Marker Sketching
04: Inking
05: Line Weight
06: Markering Rendering
07: Finishing Touches
08: Second Sketch
09: Marker to Finish
10: Credits
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
Feng studied industrial design at the Art Center College
of Design. He has since then worked on a diverse array of projects,
including video games, TV commericals, film design and amusement park
rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts,
GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner
Brothers and Sierra. For Lucasfilm, Zhu focused on new environments,
and hard-surface designs including vehicles, droids and props for Star
Wars: Episode III.
Go to:
CGNetworks spotlight on Feng Zhu
For more of Feng's work, visit:
www.artbyfeng.com
Concept Design 1: Vehicle
Sketching
Concept Design 3: Quick Sketching
Concept Design 4: Digital Painting
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