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   Click to view high-res image:
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“Feng is one of these few
top notch artists who has been able to keep their talent
undisputed with both traditional and digital medias. He
has been involved in so many successful
projects it would be impossible to count them all, and
he is with no doubt one of the best teachers around.”
- Sparth
Concept designer/illustrator
UBISOFT Entertainment
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The ability to sketch and render
vehicles is an important asset in the field of concept design.
Using materials standard in the design industry, a detailed
step by step demonstration will show the students the entire
vehicle sketching process. Learn about the basics of perspective,
the importance of thumbnails, techniques of sketching, and
development of forms and proportions to create the final rendering.
Product Code: DES01

Thumbnail generation
Quick marker sketching
Inking and linework
Rendering with markers
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Finding
proportions
Warm-up exercises
Drawing materials
Basics of Perspective
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 01:
Introduction
02: Thumbnails
03: Marker Sketching
04: Initial Weight
05: Marker Rendering
06: Second Vehicle Sketch
07: Finding Proportions
08: Drawing the Back View
09: Credits
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
Feng studied industrial design at the Art Center College
of Design. He has since then worked on a diverse array of projects,
including video games, TV commericals, film design and amusement park
rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts,
GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner
Brothers and Sierra. For Lucasfilm, Zhu focused on new environments,
and hard-surface designs including vehicles, droids and props for Star
Wars: Episode III.
Go to:
CGNetworks spotlight on Feng Zhu
For more of Feng's work, visit:
www.artbyfeng.com
Concept Design 2: Sketching Environments
Concept Design 3: Quick Sketching
Concept Design 4: Digital Painting
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