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Click to view high-res image:
-800x800
“Cetin Tuker is a very
skilled 3D artist. Looking at his work you understand that
he must have enormous patience and an excellent eye for
the photo-real.”
- Steven Stahlberg
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In this DVD, Cetin Tuker demonstrates
the basic parameters of Glu3D in 3ds Max including the Glu3D
main node, particle source, object manager and per object
parameters. Cetin also walks you through a production quality
fluid simulation animation project, starting from the storyboards.
Modeling the objects in Max, scene setup and animation alternatives
using the PWrapper function of Glu3D with the particle flow
of Max, filling closed volumes with Glu3D particles and designing
a fluid explosion are all thoroughly discussed. By watching
this DVD you will see the entire production process for a
fluid based commercial project.
2 hours of lecture.
Product Code: CTU01

User Interface and Main Node
Workflow and Parameters
Explanation of Storyboard
Modeling and Texturing
Preparing the Scene
Setting up Particles on the Objects with Particle Flow
and PWrapper
Filling a Closed Container
Designing a Fluid Explosion
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01: Interface and Basic Parameters
02: Basic Parameters (continued)
03: Storyboard
04: Modeling the Objects
05: Scene Setup and Animation
06: PWrapper
07: Filling the Closed Container
08: Splash
09: Splash (Continued)
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Cetin Tuker graduated from the Middle East
Technical University in Ankara with a BA in Architecture
in 1992 and completed his MA in 1996. He started working
with 3D computer graphics in 1991 producing architectural
visualizations and started his 3D teaching career in 1994.
In 2001, after working on several multimedia and 3D animation
projects, he joined the team of the AMBUSH – PUSU,
the first Turkish 3D real-time action video game, and stayed
with them through the project’s completion in 2004.
He has since been teaching 3D animation and motion graphics
in the Graphic Design Department of the Mimar Sinan Fine
Arts University in Istanbul, Turkey. Cetin has a number of
published articles in respected 3D magazines and his first
book about “3D environment design” was published
in 2006. Cetin also works as a character animator in the
digital post-production field primarily for TV commercials.
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