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Cameron Hood has been teaching with Gnomon for over four years, during which time he has trained scores of students and professionals. His professional experience as both a traditional and digital character animator has allowed him to pass on invaluable tips, tricks, tools and approach.

- Alex Alvarez
Director, Gnomon

$59.00
  • Instructor:
    Cameron HOOD

The art of character animation is about telling story through acting. This lecture covers the setup of a two-character scene that includes a simple character, with few keyable attributes, and a complex character with many keyable attributes. We will approach setting major key poses, moving holds, extremes, overlap and contact positions together with adding and freeing tangent weight on function-curves. Inbetweens are also used to control the contrast and spacing of movement in our animation. The end result is a fully realized scene that is believable and sophisticated.

Product Code: CHA03



Focusing on Story
Setting-up Poses
Hiding Keys
Moving Holds
Contact Positions

Adjust Timing and Spacing
Overlapping Action and Weight
Using the Graph Editor
F-Curve Tangent Weights


01: Introduction
02: Getting Started
03: Storytelling Poses
04: Homing Positions
05: Timing and Spacing
06: Simple Shapes
07: Contacts
08: Overlap
09: Tie it Down
10: Credits

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 720x480 with higher quality compression. View the stills to the right to see the actual resolution.

Cameron is currently working for Dreamworks Feature Animation. Formerly a senior Character Animator at Sony Pictures Imageworks. Credits include: Sharktale, Sinbad, Stuart Little 2, The Road to El Dorado and The Prince of Egypt. Cameron has over two years of experience teaching character animation at the Gnomon School, as well as lecturing at the Dreamworks Feature Animation training department. Cameron is a graduate of Sheridan College’s animation program.

Character Animation 1: Fundamentals
Character Animation 2: Animating Bipeds


 
 
     

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