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“Cameron Hood has been teaching
with Gnomon for over four years, during
which time he has trained scores of students and professionals.
His
professional experience as both a traditional and digital
character animator
has allowed him to pass on invaluable tips, tricks, tools
and approach.”
- Alex Alvarez
Director, Gnomon
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This lecture is an introduction
to character animation. We will see how in applying the basic
principals of animation to both a bouncing ball and a jumping
character, we will achieve scenes that have both dynamic movement
and weight. We use the graph editor to set keyframes and manipulate
them in time and space, while developing an understanding of
how to read a function curve. Essential demonstrated skills
include how to adjust animation in-betweens, how to offset
movement, how to hide keys and how to efficiently utilize the
timeline.
Product Code: CHA01

Animation Principles
Using Keyframes
Timing and Spacing
The Graph Editor
Key Tangents
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Offsetting Keys
Hiding Keys
Cut/Copy/Paste Keys
Applying Weight to Objects |
 01: Introduction
02: Getting started
03: Curves and In-Betweens
04: Finishing the ball
05: Gnoman Rig
06: Setting up the Jump
07: Overlap
08: Finishing touches
09: Credits
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
Cameron is currently working for Dreamworks Feature
Animation. Formerly a senior Character Animator at Sony Pictures Imageworks.
Credits include: Sharktale, Sinbad, Stuart Little
2, The Road to El Dorado and The Prince of Egypt.
Cameron has over two years of experience teaching character animation
at the Gnomon School, as well as lecturing at the Dreamworks Feature
Animation training department. Cameron is a graduate of Sheridan College’s
animation program.
Character Animation 2: Animating Bipeds
Character Animation 3: Animating Your First Scene
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