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Brendan McCaffrey has been at the forefront of automotive, architectural and product visualization. His ability to create photorealistic objects and environments has led him to work for high profile companies including Sony, Peugeot, Sega, Namco, Capcom and others. He has won numerous awards for his work and now he brings his knowledge and expertise to the Gnomon audience in his latest automotive rendering and lighting DVD.

- Stephen McClure
Producer, Gnomon Workshop
Teacher, Gnomon School

 

Instructor:
Brendan MCCAFFREY

Formats: (Mac or PC only)
DVD-ROM
System Requirements

   

Starting with a photographic backplate and 3D model, Brendan McCaffrey presents an in-depth look at an automotive illustration project step-by-step from wire- frame to finished product, using Maya, Mental Ray and Photoshop®. In phase one, Brendan covers the initial brief, 3D setup and rendering. He then moves on to the view setup, matching the camera, and preparing the model and textures as they relate to high resolution work: shaders for paint, glass, metal and rubber. Brendan proceeds with the environment and lighting setup and on to the final renders of all the required layers and passes. In phase two, he assembles and corrects the render layers and passes in Photoshop®. Brendan then moves on to blending the image into a cohesive whole using non-destructive color correction and adjustment. Finally, he demonstrates how to apply effects and finishing touches. This DVD comes with the project's Photoshop files.

162 Minutes of Lecture .

Product Code: BMC01



Rendering in Maya and Mental Ray
Physically based lighting and shading
Preparation and workflow
View setup. Render layers and passes
Compositing in Photoshop®
Color correction and touch up
Special effects and finishing



01: Introduction
02: Initial Setup and Camera Matching
03: Model and Texture Preparation
04: Main Lighting Setup
05: Main Shader Setup
06: Rendering and Output
07: Initial Import and Setup
08: Blending and Color Layering
09: Final Color Layering
10: Special Effects
11: Final Image Treatment and Output

Click here to view a sample clip from this DVD. Note that while this clip is compressed for the web the actual movie is high quality video. View the thumbnails to the right to see higher resolution stills.

Originally from Ireland, Brendan is an award winning digital illustrator living and working in Spain. An industrial design graduate of NCAD, Dublin, Brendan has been working in illustration and visualization for about twelve years. He does a wide range of projects from product, architectural and vehicle illustration to advertising, promotion and cover illustration for games. Some of Brendan’s clients include: Sega, Capcom, Sony, Ogilvy & Mather, THQ, Namco, GHD, EADS, PSA Peugeot, Mediatemple and SonyEricsson. Brendan’s work was published in EXPOSÉ 2 and he won a CGChoice award for his Peugot 907 illustration.