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“Aaron Sims is the consummate
industry professional in that he consistently marries his
considerable artistic talent with the powerful technological tools of
today, producing
work that not only meets the demands of time-sensitive
production schedules, but also never fails to impress .”
- Stan Winston
Stan Winston Studio
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Continuing his Tethered Islands series,
Aaron Sims shares his techniques for building a creature in
ZBrush. Using ZSpheres to design the initial body
structure, Aaron develops the character from scratch. He then demonstrates
how to skin the ZSpheres … and add details, color and lighting. In XSI,
Aaron discusses the basics of rigging, weighting, and animating the imported
creature from ZBrush. Finally he covers how to pose, light, and render the
creature in an XSI scene.
About 6 hours of lecture
Product Code: ASI04

ZSpheres
Building a Creature Using ZSpheres
Skinning ZSpheres and Adding Details
Adding Alpha Textures and Color
Basic Materials and Rendering
Making Displacement Maps for XSI
Basic Rigging, Weighting and Animating in XSI
Rendering a Scene Using XSI
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01. ZSpheres Basics
02. Modeling a Creature Using ZSpheres
03. Skinning ZSpheres and Blocking out Large Forms
04. Adding Smaller Forms
05. Adding Details
06. Adding Texture
07. Adding Color Materials and Rendering
08. Making Displacement Maps for XSI
09. Basic Rigging, Weighting and Animating in XSI
10. Posing, Lighting and Rendering the Creature in XSI
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Aaron Sims began designing, sculpting and painting
creatures for the movie makeup effects industry
in the mid 1980s. In 1988, he joined Rick Baker's
Academy Award® winning Cinovation Studios
Inc. where he worked on many projects including:
The Nuttty Professor, Men in Black and How
the Grinch Stole Christmas. In the late
1990s, Aaron began exploring the medium of computer
animation,
joining Stan Winston Studio in 2000 where he
began building SW-Digital, a CG department within
the Academy Award winning effects house. As that
company's Art Director, Aaron designed for
such films as A.I. Artificial Intelligence, Terminator
3, Constantine and Doom and Fantastic 4.
For more of Aaron's work, visit:
www.aaron-sims.com
Creature Design with Aaron Sims
Volume 1: Designing with Photoshop, XSI and ZBrush
Creature Design with Aaron Sims
Volume 2: Designing with Photoshop, XSI and Deep Paint
Detailing
Characters: ZBrush Alpha Library
Aaron Sims Tethered Island Series
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