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“Aaron Sims is the consummate
industry professional in that he consistently marries his
considerable artistic talent with the powerful technological tools of
today, producing
work that not only meets the demands of time-sensitive
production schedules, but also never fails to impress .”
- Stan Winston
Stan Winston Studio
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In the first of two DVDs, Aaron Sims
illustrates the techniques he uses when designing creatures
for movies. As the character’s facial features are the
first and most important part of designing characters in film,
this DVD concentrates on creating the character head. Using
Photoshop, XSI and ZBrush, Aaron shows you how to accomplish
stunning designs that can be easily altered for other designs.
Speed is an important aspect of character design in production,
which Aaron demonstrates by showing you how his process helps
you design within a production environment.
Over 2 1/2 hours of lecture.
Product Code: ASI01

Designing in Photoshop
Modeling a Creature Head in XSI
Texturing in XSI
Lighting and Rendering in XSI
Painting Final details in Photoshop
Using XSI to Model Shapes for ZBrush
Detailing and Texturing in ZBrush
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01. Designing in Photoshop
02. Modeling a Quick Head in XSI
03. Texturing, Lighting and Rendering in XSI
04. Painting Final Details with Photoshop
05. Using XSI to Model Shapes for ZBrush
06. Using ZBrush to Detail and Texture
07. Rendering in XSI
08. Painting Final Details with Photoshop
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Aaron Sims began designing, sculpting and painting
creatures for the movie makeup effects industry
in the mid 1980s. In 1988, he joined Rick Baker's
Academy Award® winning Cinovation Studios
Inc. where he worked on many projects including:
The Nuttty Professor, Men in Black and How
the Grinch Stole Christmas. In the late
1990s, Aaron began exploring the medium of computer
animation,
joining Stan Winston Studio in 2000 where he
began building SW-Digital, a CG department within
the Academy Award winning effects house. As that
company's Art Director, Aaron designed for
such films as A.I. Artificial Intelligence, Terminator
3, Constantine and Doom.
For more of Aaron's work, visit:
www.aaron-sims.com
Creature Design with Aaron Sims
Volume 2: Designing with Photoshop, XSI and Deep Paint
Detailing Characters:ZBrush Alpha Library
Aaron Sims Tethered Islands Series
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