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Whenever I need to breathe life into my characters, Alex Alvarez is where I go. Whether it be to collaborate on concepts with him directly or to watch his DVDs, I am always confident in accessibility to great information. Not only has his technical prowess pulled me out of many holes, but his character sense has given rise to some wonderful moments on some major motion pictures (Avatar and Star Trek). These new DVD's encapsulate what I gush about. Crazy and creative character design coupled with empowering technical know how.

- Neville Page
Character/Concept Designer

$89.00
  • Instructor:
    Alex ALVAREZ

This making of demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a life-size print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Observe and listen as Alex shares his workflow, thought process and techniques. Volume One covers the character modeling process using Maya and ZBrush, as well as some lighting, composition and texture exploration. Alex begins by creating an organized base mesh in Maya that accurately follows the 2D design. Using UVlayout, he flattens the UVs of the multiple basemesh components. Jester is then imported into ZBrush for sculpting and detailing. We give some thought as to the resolution for each subtool that should be sent to Maya and export them with normal maps generated in Zmapper. Once in Maya, the shader networks are blocked-out so that Jester renders in Maya with the same level of detail that he had in ZBrush. The final step prior to texturing is to then create a Photoshop¬ color study that will guide our further progress on the character.

540 Minutes of Lecture.

Product Code: AAL03



Base Mesh Creation
Photoshop® Color Study
Composition/Lighting

Zbrush/Zmapper
Maya Shader Setup
UV Layout


01. Overview
02. Base Mesh, Part 1
03. Base Mesh,Part 2
04. Base Mesh, Part 3
05. Base Mesh, Part 4
06. UV Layout, Part 1
07. UV Layout, Part 2
08. UV Layout, Part 3

01. Composition/Lighting
02. Sculpting in ZBrush, Part 1
03. Sculpting in ZBrush, Part 2
04. Sculpting in ZBrush, Part 3
05. Maya Shader Set-up
06. Photoshop Color Study

Click here to view a sample clip from this DVD. Note that while this clip is compressed for the web the actual movie is high quality video. View the thumbnails to the right to see higher resolution stills.

Alex is founder and director of The Gnomon Workshop and of the Gnomon School of Visual Effects in Hollywood. Having dedicated the last decade to educating students and professional artists around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books - plus he has taught courses at several major trade conferences. Alex is president of the Los Angeles Maya Users Group and sits on the Advisory Boards for Highend3D.com and CGsociety. He continues to work on personal and professional projects, recently as a creature development artist on the James Cameron film Avatar. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania.


Character Texturing and Rendering

 
 
     

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