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The lectures on these DVDs have allowed me to accelerate my under-standing of how to establish a clear work-flow for designing and sculpting characters with ZBrush. After a couple of days watching Alex work, I was completely convinced and prepared to make the transition from clay to ZBrush.

- Neville Page
concept designer

$79.00
  • Instructor:
    Alex ALVAREZ

This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools. Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated. In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya's native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.

Over 8 hours of lecture.

Product Code: AAL01



Zspheres
Standard, Inflate, Pinch Brush
Edgeloops
Working with SDiv levels
Symmetry Techniques
Stencils

Projection Master
UVs and Texture Creation
BumpViewer Material
Exporting Geo and Displacement
Rendering w/ Maya and
Mental Ray


01. Introduction
02. Getting Started with Zspheres and Defining Forms
03. Eyelid Edgeloops and Initial Symmetry
04. Refining Forms with the Standard Brush
05. Refining the Ears and Nose
06. Refining the mouth and Neck
07. Adding Horns and Inserting Edgeloops
08. Refining the Eyes
09. Getting Started with Projection Master
10. Detailing the Face
11. Using Inflate and Pinch
12. Detailing the Neck


01. Refining the Horn
02. Reestablishing Symmetry with Resym/Smart Resym
03. Adding Symmetry
04. Creating UVs and Using the BumpMaterial
05. Bumptools Overview / Creating Custom Alphas
06. Painting the Bump Map, Part One
07. Painting the Bump Map, Part Two
08. Specular Map
09. Color Map
10. Exporting Displacements and Geometry
11. Refining and Preparing Textures in Photoshop
12. Bringing it All Together in Maya

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768 with higher quality compression . View the stills to the right to see the actual resolution.

Introduction to ZBrush
ZBrush Production Pipeline
Digital Sculpting: Human Anatomy

 
 
     

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