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“The lectures on these DVDs
have allowed me to accelerate my under-standing of how to establish a
clear work-flow for
designing and sculpting characters with ZBrush. After a
couple of days watching Alex work,
I was completely convinced and prepared to make the transition
from clay to ZBrush.”
- Neville Page
concept designer
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This 2-disc set takes an in-depth
look at the design and creation of a detailed character head
using Pixologic’s ground breaking software ZBrush.
In over eight hours of lecture, Alex Alvarez sculpts a head
from scratch using Zspheres and ZBrush’s arsenal of
sculpting and detailing tools. Beginning with primitive shapes
derived from Zspheres, the primary forms of the head are
quickly blocked out to determine general proportion and design.
Alex then refines the eyes, ears, nose, mouth and horn regions
before moving into Projection Master to create surface details.
Once the geometry is complete, the use of ZBrush as a texturing
tool is demonstrated in the creation of high-resolution bump,
color and specular maps. The creation of custom tileable
Alpha libraries with ZBrush and Photoshop is also demonstrated.
In conclusion, Alex shows how to integrate geometry, displacements
and textures using Maya's
native renderer and Mental Ray. Every step of the
process is shown using real-time and timelapse
video.
Over 8 hours of lecture.
Product Code: AAL01

Zspheres
Standard, Inflate, Pinch Brush
Edgeloops
Working
with SDiv levels
Symmetry Techniques
Stencils
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Projection Master
UVs and Texture Creation
BumpViewer Material
Exporting Geo
and Displacement
Rendering w/ Maya and
Mental Ray |
 01. Introduction
02. Getting Started with Zspheres and Defining Forms
03. Eyelid Edgeloops and Initial Symmetry
04. Refining Forms with the Standard Brush
05. Refining the Ears and Nose
06. Refining the mouth and Neck
07. Adding Horns and Inserting Edgeloops
08. Refining the Eyes
09. Getting Started with Projection Master
10. Detailing the Face
11. Using Inflate and Pinch
12. Detailing the Neck
01. Refining the Horn
02. Reestablishing Symmetry with Resym/Smart Resym
03. Adding Symmetry
04. Creating UVs and Using the BumpMaterial
05. Bumptools Overview / Creating Custom Alphas
06. Painting the Bump Map, Part One
07. Painting the Bump Map, Part Two
08. Specular Map
09. Color Map
10. Exporting Displacements and Geometry
11. Refining and Preparing Textures in Photoshop
12. Bringing it All Together in Maya
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Introduction to ZBrush
ZBrush Production Pipeline
Digital Sculpting: Human Anatomy |
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