| Farzad
Varahramyan Creative Visual Director Farzad Varahramyan has always had a passion for drawing and creating new worlds and characters. He received a B.F.A. from the University of Alberta, Canada, and a B.S. with honors from Art Center College of Design, majoring in product design. Farzad’s been in the game industry for the last ten years, working as a production designer. He worked closely with Oddworld’s Lorne Lanning, developing the visual look of Abe’s Oddysee, Abe’s Exoddus, and Munch’s Oddysee, for which he designed the main character. He has also contributed designs to the films Jumanji, and most recently Alien Vs. Predator. In 2002, Farzad became cofounder and director of High Moon Studios where he established the concept art department and codeveloped the visual DNA for multiple original IP games. In 2001 and 2003, he received three gold medal awards from New York Festivals for Best Computer Generated Images, and was nominated at the 2002 Game Developers Conference for Excellence in Visual Arts for Munch’s Oddysee. Farzad attributes his good fortune in concept art to his teachers and mentors such as Andy Ogden, Richard Pietruska, Norman Schureman, Joe Farrer, Gary Meyer, Warren Manser, Tim Prentice, Lorne Lanning, Steven Olds, Alec Gillis, Tom Woodruff Jr., Chris Ulm, and Paul O’Connor, and the talented artists he works with every day. However, the biggest influences in Farzad’s life are his wife Vera, son Maxwell, and daughter Isabella. |
|
| close | |